Exploring directions to fix game programming
Game development carries multiple issues about coding over all the years. I’ll cover some areas that game industry should explore to improve the craft.
→ Continue readingGame development carries multiple issues about coding over all the years. I’ll cover some areas that game industry should explore to improve the craft.
→ Continue readingLet me introduce you Artemis Entity Tracker - a tool to be used for game development in conjuction with artemis-odb (which covers architecture called Entity Component Systems).
→ Continue readingForget about Object-Oriented Programming. Look at this flat world built of small data chunks and separated logic. A world easy to refactor. Meet Entity Component Systems.
→ Continue readingUnity3D is an often recommended game making tool for beginners, the same way, how it was with Game Maker and a few others. I have been stumbling upon Unity3D for 3 months and I do have my strong opinions about that fact.
My thesis is that Unity3D may not be suited for beginners. Some people argue and say that it is a matter of taste. I disagree. In my opinion it’s the matter of skills and facts. I would like to share some of my observations about Unity3D or actually how it can be misused. The following will not be an advanced take on the topic but rather a cover for beginning game developers who want to start with Unity.
I can see three following areas of (lacking) skills which often kill projects in later development:
Let me explain.
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